Keep setting up and rolling until you are confident with your bearing off.
If you have more than two checkers on the bar, you can only move your other checkers once all the checkers on the bar are entered. You always start with the same layout of checkers. Then I turned to wikiHow and figured it out in a minute.
If you have two checkers on the bar and your dice roll only allows one of them to re-enter, then the remaining die is forfeit.
Before you go further, have you got a backgammon board? If you roll the same number on both dice, then you've earned yourself two extra moves. You must move a lower die roll before a higher one even if it means you can't fully use the full value of a die. Thus, rolling a 6 permits the player to remove a checker from the six point. Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes.
Exercise 4: To determine the order of play, players each throw one die, and rerolls are used as needed to break ties. Awesome picture! Hitting and Entering. It also received 16 testimonials from readers, earning it our reader-approved status.
You can only move your checker onto the 6th or the 2nd point to reenter. Black you have moved all your checkers around the board from the white Inner Board, to your Inner Board. Rated this article: In ludo you have four checkers to take around the board and get home - in backgammon you have fifteen each to get around safely; and none of them can leave the board until all of them are 'home'.
Players then take turns at rolling their dice and moving their checkers around the board.
Although the starting set-up can be the other way around I won't confuse you with that at the moment. So you must throw a number that gets you back onto the board, and you have to re-enter your checker on the bar before you can continue your turn and move any of your other checkers on the board.
When you are backgammoned you lose three times the stake.
If identical numbers are thrown on the first roll, the stakes are doubled. If you roll a die higher than the highest point occupied, checkers can be removed from that highest point; that means that if your highest occupied point is your 4-point and you roll 6-2 you can remove a checker from the 4-point using the 6 and a checker from your 2-point.
The player who gets the highest value goes first, but must play the dice on the board according to the rules for playing backgammon. Diagram 2 You now roll 6-2 again; taking a checker off your 5-point using the 6 and because you don't have any checkers on your 2-point you now have to move within your home board.