You can optimize your game by creating a texture atlas and using it in your game app.
Import the texture atlas into Unity by performing the following steps: Exporting sprite sheet animation for mobile apps. Live preview Check a preview of your animation in real time as you draw. There are two options: This sheet consists of eight "frames" in a specifically ordered sequence.
Preview the texture atlas after creating it. Select an article: The way you create a spritesheet is not tied to the display engine you use i. Consecutive Frames The most basic sequence is consecutive frames.
Multiple Sequences A sequences data table can and often will contain multiple sequences. Playing your project splits the sprite map to different sprites.
In context of this guide, the sprite declaration would look like this: The selection can also contain bitmaps. The process of generating a texture atlas in Animate and importing it in Unity is depicted in the following diagram: Stack Frames Selecting this option prevents duplicate frames within the selected symbols from being duplicated in the resulting sprite sheet. These properties are as follows: Import a texture atlas to Unity or any of your favorite game engines by using the plug-in.
Generate Texture Atlas window appears. This can be compared to a sheet of paper on which you draw the individual frames for animated object s.
Depending on the framework, this may also be known as a sprite sheet, texture atlas, or image map. Export animations for mobile apps and game engines Search. Texture publishing. This table is a comma-delimited list of frame indices representing frames from the image sheet.